Amethyst Membrane — two memories, one spine of light
Amethyst Membrane pictures bilateral memory convergence. Two living membranes open like wings from a bright vertical spine: a violet sheet that encodes on the left and a cyan sheet that recalls on the right. Each one is woven from 140 fine fibers and carries 900 sparkling signals that drift inward toward the spine, where a white core pulses at every change of phase.
One 30-second cycle
- Rift dormant → membrane wake → synaptic draw → field resolve → rift stable. The sheets start almost still, wake into a travelling wave, then pull their signals toward the spine until the weave locks.
- Live panels. A 48-band rift spectrum with its wave line, a 16 × 9 synaptic density heatmap, an event log and a convergence bar follow the same timeline as the membranes.
- KPI row. Membranes, fibers, coupling, signals and convergence update in real time.
Real WebGL, built to touch
Every fiber, signal and spine node is rendered live with Three.js and WebGL — no video, no pre-rendered frames. Move the cursor across the membranes and ripples spread through both sheets; click to send a stronger pulse. The scene stays still until you drag it: orbit it a full 360°, double-click to reset, and open the ⚙ panel to change the theme, motion speed, fiber density, signal size, 3D depth and zoom.
All figures on this page are an illustrative simulation driven by a looping timeline — not measurements of any real system.
Designed and built by AETumi Corp. Explore more Three.js and WebGL templates at aetumi.app/threejs — see also Helios Crucible, Aurelian Synapse and Sapphire Maelstrom.