MNEMOSYNE ENGINE| AETumi.app

Seven stages · one context gate · eight lines that fit
Stage
1/7
Scored
0
Packed
0
AETumi window
0K / 128K
Scored : packed
69:1
01AETumi store → gate → window · WebGL
node = one candidate memory · arc = a line that cleared the gate
PROBE
The store
41,900 candidates
Context gate
69:1
The window
0 / 8 lines
Drag to orbit 360° · hover a candidate to read it · double-click to reset
AETumi.app · Three.js · WebGL
AETumi pipeline · seven stages
STAGE 1/7 · PROBE
The question decides the query, not the keywords
Stages
7
Nodes
11/42
Candidates
2,184
Packed
86%
Lines / answer
3
Faster
4.3×
AETumi retrieval feed · what made the window
Panel 01The window budget22% memories
What the AETumi context window is spent on right now
memories compete with the conversation, not with nothing
every line you pack is a line of chat history you silently dropped
Panel 02Retrieval vitals19% hit rate
Six numbers that tell you retrieval is still healthy
recall looks great right up until the answer is wrong
used-over-packed is the only one of these a person ever feels
Panel 03The cut linetop 4 packed
AETumi ranked candidates and the line the budget draws
the interesting item is the one just under the cut
budget cut
if the same line keeps landing at rank nine, the store is the bug
Panel 04Tier ladder61 resident
Scratch, session, resident, archive — and what moves
promotion is earned by being read, not by being new
archive is not a graveyard, it is the tier you hope you never need
Interactive Three.js template · AETumi.app

Mnemosyne Engine — seven stages between a full store and eight lines

Storing everything is the cheap half of AI memory. Choosing the few lines worth a place in the context window is the expensive half. Mnemosyne Engine turns that choice into a single Three.js / WebGL scene: a violet memory store of 1,500 candidate memories on the left, a golden context gate of vertical bars in the middle and a smaller context-window wheel with eight slots on the right.

What you are watching

Built to be touched

The scene stays still until you drag it: orbit it a full 360°, double-click to reset, and hover any flying candidate to read its line, score and fate. The ⚙ button switches between seven themes and tunes speed, density, glow size, depth and zoom — your choice is remembered.

All counts, scores and budgets are an illustrative simulation on a looping timeline, not a measurement of any real system.

Designed and built by AETumi Corp. Explore more Three.js and WebGL templates at aetumi.app/threejs — see also Intelligence Router, Helios Crucible and Aurelian Synapse.

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